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 Slide Seal Slide

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[cZz]AttractedToFuck
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Number of posts : 37
Registration date : 2009-03-15
Age : 30
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Slide Seal Slide Empty
PostSubject: Slide Seal Slide   Slide Seal Slide I_icon_minitimeFri May 08, 2009 9:27 pm

Map description
The seals were once happy in there home but global warming has made the glaciers and ice melt, causing the polar bears to invade upon their territory. Help the seals find a new place to call home.

Modes available:
1.All-allied: It's the primary mode, found in all Slide/Run games. Here, seals stick together to achieve their goal. Leave the group and you'll hit the ass of a bear in no time. Certain aggressive items are not available in this mode, as all players are in the same team. Number of rounds passed successfully required to win is chosen by the host.

2. Team versus Team: As the seals slide peacefully to reach their promised land, a bunch of terrorist seals come and claim there's no space for both on the desired snow-oasis. Which team is going to win the race? Play and find out! Offensive items allowed. Number of rounds passed successfully required to win is chosen by the host. Team deaths to lose: -5. Reaching the center of the map: +1. All allies dead: -1 + resurrection.

3. Fun: As the hopeless seals approach the 3rd checkpoint, they are faced with a HUGE amount of fur! Oops! Seems like the Bear-Motherboard had deported a bigger number of minions than planned and expected. Invasion gone wild or nightmare scene, call it as you like: It's obviously a grill party and you're on the menu! Will the defenceless seals ever pass the 100 bears lane?

4. Rush: The competitive spirit has awaken once again in the hearts of sportseals. "Rush" or the "Solo seal race" is ideal for those ready for a challenge.Race the others to the center of the map and gain the required points before anybody else! You're always resurrected, from the last checkpoint or the beginning of them map,depending on the number of lives you have - 5 in total- which is decreased as you die. When it reaches 0 , you're revived at the beginning with 5 new lives. The game ends when somebody "crosses the finish line". Number of points required to win is chosen by the host.



Changelog
Spoiler:
 




Latest Version:
Slide Seal Slide 2.0

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Last edited by [cZz]AttractedToFuck on Wed Dec 21, 2011 1:15 am; edited 17 times in total (Reason for editing : Finaly done with everything time for relax now)
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[cZz]AttractedToFuck
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[cZz]AttractedToFuck

Number of posts : 37
Registration date : 2009-03-15
Age : 30
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PostSubject: Re: Slide Seal Slide   Slide Seal Slide I_icon_minitimeMon Nov 08, 2010 1:03 am

New version

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[cZz]AttractedToFuck
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[cZz]AttractedToFuck

Number of posts : 37
Registration date : 2009-03-15
Age : 30
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PostSubject: Re: Slide Seal Slide   Slide Seal Slide I_icon_minitimeMon Nov 08, 2010 6:25 pm

New Version

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[cZz]AttractedToFuck
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PostSubject: Re: Slide Seal Slide   Slide Seal Slide I_icon_minitimeWed Nov 10, 2010 5:21 pm

New Version 1.15

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PostSubject: Re: Slide Seal Slide   Slide Seal Slide I_icon_minitimeFri Nov 12, 2010 9:27 pm

Final Version

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PostSubject: Re: Slide Seal Slide   Slide Seal Slide I_icon_minitimeWed Dec 21, 2011 1:13 am

2.00
Fixed mana potion drop rate (now they do drop)
Reworked the Item Pick and Stack system
Base items on the map increased from 5 to 6
Bonus items on the map per active player increased from 1 per 4 players to 1 per 2 players
Added new Shopping System (still beta)
Changed some item models for good
Shopping System is fixed and work as intendedRemoved the Gold and Experience penalty when a seal dies in Rush mode
Added further debugs to the trigger that keep bears in their linesFixed the problems related to items stacking with full inventory
Fixed the problem when your seal was unable to pick item if the item is too far away
Reworked the Bear spawn system (still beta)Small balance on the ammont of Bears on Rush Mode
Fixed the Hotkey description for Mana Regeneration
Fixed the Items spawning in the middle of the map
Improved the map performance a littleMost of the changes and fixes i was planing are done.
Because of one wrong Player Group seletion trigger most of the text displayed by the triggers was not showing at all including multi/leader boards
Removed some more of the minor leaks all over the place
Fixed the hotkey for Tome of Power
Minor Text fixes
Fixed the problems related to Mana Potions stacking with full inventory
Optimized some of the Triggers a little
Fixed when a player select The Shop the same Shop is added to the selection of all players
Fixed some more memory leaks (there may be bugs need testing)
Attempt to fix the items spawning in the midle of the map
Players can now sell items again in the Shops
Changed the move speed on Easy mode from -12% to -18%
Changed the move speed on Hard mode from 12% to 18%
Mana Potions now stack properly
Increased maximum Items Stacks in the Shops from 5 to 6
Fully fixed the problem with the items spawning in the middle of the map
Every time when you pass a Check Point you will get 20 bonus gold
In Rush mode when you score a Point you will again gain the Bonuses from each Check Point you pass
Minor improvements related to the Bears mechanics
Now Leap is always casted no matter of where the exit point is
Corrected the information in the Population Box
Changed the Item Models to Presents for christmas
Changed the colors of the Item Descriptions
Fixed few typos
Reworked the Leap of Faith ability
Small terain fix
Fixed the description of the Thaw ability
Fixed a bug where sometimes an picked item will be picked again resulting in 2 items
Minor changes to item picking
Added -kill command
Added -unstuck command
Reduced the cooldown of Leap of Faith to 5/10/15/19 from 10/15/20/26 seconds
Reduced the mana cost of Leap of Faith to 50/120/210/280 from 75/140/215/290 mana
Increased levels of Mana Regeneration from 3 to 10

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